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1、外文原文Basics of Event Handling出处:Thinking in java作者: Bruce Eckel Any operating environment that supports GUIs constantly monitors events such as keystrokes or mouse clicks. The operating environment reports these events to the programs that are running. Each program then decides what, if anything, to

2、do in response to these events. In languages like Visual Basic, the correspondence between events and code is obvious. One writes code for each specific event of interest and places the code in what is usually called an event procedure. For example, a Visual Basic button named HelpButton would have

3、a Help Button_Click event procedure associated with it. The code in this procedure executes whenever that button is clicked. Each Visual Basic GUI component responds to a fixed set of events, and it is impossible to change the events to which a Visual Basic component responds.On the other hand, if y

4、ou use a language like raw C to do event-driven programming, you need to write the code that constantly checks the event queue for what the operating environment is reporting. This technique is obviously rather ugly, and, in any case, it is much more difficult to code. The advantage is that the even

5、ts you can respond to are not as limited as in languages, like Visual Basic, that go to great lengths to hide the event queue from the programmer.The Java programming environment takes an approach somewhat between the Visual Basic approach and the raw C approach in terms of power and, therefore, in

6、resulting complexity. Within the limits of the events that the AWT knows about, you completely control how events are transmitted from the event sources (such as buttons or scrollbars) to event listeners. You can designate any object to be an event listenerin practice, you pick an object that can co

7、nveniently carry out the desired response to the event. This event delegation model gives you much more flexibility than is possible with Visual Basic, in which the listener is predetermined, but it requires more code and is more difficult to untangle (at least until you get used to it).Event source

8、s have methods that allow you to register event listeners with them. When an event happens to the source, the source sends a notification of that event to all the listener objects that were registered for that event.As one would expect in an object-oriented language like Java, the information about

9、the event is encapsulated in an event object. In Java, all event objects ultimately derive from the class java.util.EventObject. Of course, there are subclasses for each event type, such as ActionEvent and WindowEvent.Different event sources can produce different kinds of events. For example, a butt

10、on can send ActionEvent objects, whereas a window can send WindowEvent objects.To sum up, heres an overview of how event handling in the AWT works. A listener object is an instance of a class that implements a special interface called (naturally enough) a listener interface. An event source is an ob

11、ject that can register listener objects and send them event objects. The event source sends out event objects to all registered listeners when that event occurs. The listener objects will then use the information in the event object to determine their reaction to the event.You register the listener

12、object with the source object by using lines of code that follow the modeleventSourceObject.addEventListener(eventListenerObject);Here is an example:ActionListener listener = . . .;JButton button = new JButton(Ok);button.addActionListener(listener);Now the listener object is notified whenever an act

13、ion event occurs in the button. For buttons, as you might expect, an action event is a button click.Code like the above requires that the class to which the listener object belongs implements the appropriate interface (which in this case is the ActionListener interface). As with all interfaces in Ja

14、va, implementing an interface means supplying methods with the right signatures. To implement the ActionListener interface, the listener class must have a method called actionPerformed that receives an ActionEvent object as a parameter.class MyListener implements ActionListener . . . public void act

15、ionPerformed(ActionEvent event) / reaction to button click goes here . . . Whenever the user clicks the button, the JButton object creates an ActionEvent object and calls listener.actionPerformed(event), passing that event object. It is possible for multiple objects to be added as listeners to an ev

16、ent source such as a button. In that case, the button calls the actionPerformed methods of all listeners whenever the user clicks the button.Figure 8-1 shows the interaction between the event source, event listener, and event object.Figure 8-1. Event notificationExample: Handling a Button ClickAs a

17、way of getting comfortable with the event delegation model, lets work through all details needed for the simple example of responding to a button click. For this example, we will want A panel populated with three buttons; and Three listener objects that are added as action listeners to the buttons.W

18、ith this scenario, each time a user clicks on any of the buttons on the panel, the associated listener object then receives an ActionEvent that indicates a button click. In our sample program, the listener object will then change the background color of the panel.Before we can show you the program t

19、hat listens to button clicks, we first need to explain how to create buttons and how to add them to a panel. (For more on GUI elements, see Chapter 9.)You create a button by specifying a label string, an icon, or both in the button constructor. Here are two examples:JButton yellowButton = new JButto

20、n(Yellow);JButton blueButton = new JButton(new ImageIcon(blue-ball.gif);Adding buttons to a panel occurs through a call to a method named (quite mnemonically) add. The add method takes as a parameter the specific component to be added to the container. For example,class ButtonPanel extends JPanel pu

21、blic ButtonPanel() JButton yellowButton = new JButton(Yellow); JButton blueButton = new JButton(Blue); JButton redButton = new JButton(Red); add(yellowButton); add(blueButton); add(redButton); Figure 8-2 shows the result.Figure 8-2. A panel filled with buttonsNow that you know how to add buttons to

22、a panel, youll need to add code that lets the panel listen to these buttons. This requires classes that implement the ActionListener interface, which, as we just mentioned, has one method: actionPerformed, whose signature looks like this:public void actionPerformed(ActionEvent event)NOTE: The Action

23、Listener interface we used in the button example is not restricted to button clicks. It is used in many separate situations: When an item is selected from a list box with a double click; When a menu item is selected; When the ENTER key is clicked in a text field; When a certain amount of time has el

24、apsed for a Timer component.You will see more details in this chapter and the next.The way to use the ActionListener interface is the same in all situations: the actionPerformed method (which is the only method in ActionListener) takes an object of type ActionEvent as a parameter. This event object

25、gives you information about the event that happened.When a button is clicked, then we want to set the background color of the panel to a particular color. We store the desired color in our listener class.class ColorAction implements ActionListener public ColorAction(Color c) backgroundColor = c; pub

26、lic void actionPerformed(ActionEvent event) / set panel background color . . . private Color backgroundColor;We then construct one object for each color and set the objects as the button listeners.ColorAction yellowAction = new ColorAction(Color.YELLOW);ColorAction blueAction = new ColorAction(Color

27、.BLUE);ColorAction redAction = new ColorAction(Color.RED);yellowButton.addActionListener(yellowAction);blueButton.addActionListener(blueAction);redButton.addActionListener(redAction);For example, if a user clicks on the button marked Yellow, then the actionPerformed method of the yellowAction object

28、 is called. Its backgroundColor instance field is set to Color.YELLOW, and it can now proceed to set the panels background color.Just one issue remains. The ColorAction object doesnt have access to the panel variable. You can solve this problem in two ways. You can store the panel in the ColorAction

29、 object and set it in the ColorAction constructor. Or, more conveniently, you can make ColorAction into an inner class of the ButtonPanel class. Its methods can then access the outer panel automatically. (For more information on inner classes, see Chapter 6.)We follow the latter approach. Here is ho

30、w you place the ColorAction class inside the ButtonPanel class.class ButtonPanel extends JPanel. . .private class ColorAction implements ActionListener. . .public void actionPerformed(ActionEvent event)setBackground(backgroundColor);/ i.e.,outer.setBackground(.)private Color backgroundColor;Look clo

31、sely at the actionPerformed method. The ColorAction class doesnt have a setBackground method. But the outer ButtonPanel class does. The methods are invoked on the ButtonPanel object that constructed the inner class objects. (Note again that outer is not a keyword in the Java programming language. We

32、 just use it as an intuitive symbol for the invisible outer class reference in the inner class object.)This situation is very common. Event listener objects usually need to carry out some action that affects other objects. You can often strategically place the listener class inside the class whose s

33、tate the listener should modify.Becoming Comfortable with Inner ClassesSome people dislike inner classes because they feel that a proliferation of classes and objects makes their programs slower. Lets have a look at that claim. You dont need a new class for every user interface component. In our exa

34、mple, all three buttons share the same listener class. Of course, each of them has a separate listener object. But these objects arent large. They each contain a color value and a reference to the panel. And the traditional solution, with if . . . else statements, also references the same color obje

35、cts that the action listeners store, just as local variables and not as instance fields.We believe the time has come to get used to inner classes. We recommend that you use dedicated inner classes for event handlers rather than turning existing classes into listeners. We think that even anonymous in

36、ner classes have their place.Here is a good example of how anonymous inner classes can actually simplify your code. If you look at the code of Example 8-1, you will note that each button requires the same treatment:1.Construct the button with a label string.2. Add the button to the panel.3.Construct

37、 an action listener with the appropriate color.4. Add that action listener.Lets implement a helper method to simplify these tasks:void makeButton(String name, Color backgroundColor) JButton button = new JButton(name); add(button); ColorAction action = new ColorAction(backgroundColor); button.addActi

38、onListener(action);Then the ButtonPanel constructor simply becomespublic ButtonPanel() makeButton(yellow, Color.YELLOW); makeButton(blue, Color.BLUE); makeButton(red, Color.RED);Now you can make a further simplification. Note that the ColorAction class is only needed once: in the makeButton method.

39、Therefore, you can make it into an anonymous class:void makeButton(String name, final Color backgroundColor) JButton button = new JButton(name); add(button); button.addActionListener(new ActionListener() public void actionPerformed(ActionEvent event) setBackground(backgroundColor); );The action list

40、ener code has become quite a bit simpler. The actionPerformed method simply refers to the parameter variable backgroundColor.No explicit constructor is needed. As you saw in Chapter 6, the inner class mechanism automatically generates a constructor that stores all local final variables that are used

41、 in one of the methods of the inner class.TIP: Anonymous inner classes can look confusing. But you can get used to deciphering them if you train your eyes to glaze over the routine code, like this:button.addActionListener(new ActionListener() public void actionPerformed(ActionEvent event) setBackgro

42、und(backgroundColor); );That is, the button action sets the background color. As long as the event handler consists of just a few statements, we think this can be quite readable, particularly if you dont worry about the inner class mechanics.TIP: JDK 1.4 introduces a mechanism that lets you specify

43、simple event listeners without programming inner classes. For example, suppose you have a button labeled Load whose event handler contains a single method call:frame.loadData();Of course, you can use an anonymous inner class:loadButton.addActionListener(new ActionListener() public void actionPerform

44、ed(ActionEvent event) frame.loadData(); );But the EventHandler class can create such a listener automatically, with the callEventHandler.create(ActionListener.class, frame, loadData)Of course, you still need to install the handler:loadButton.addActionListener(ActionListener) EventHandler.create(Acti

45、onListener.class, frame, loadData);The cast is necessary because the create method returns an Object. Perhaps a future version of the JDK will make use of generic types to make this method even more convenient.If the event listener calls a method with a single parameter that is derived from the even

46、t handler, then you can use another form of the create method. For example, the callEventHandler.create(ActionListener.class, frame, loadData, source.text)is equivalent tonew ActionListener() public void actionPerformed(ActionEvent event) frame.loadData(JTextField) event.getSource().getText(); Note

47、that the event handler turns the names of the properties source and text into method calls getSource and getText, using the JavaBeans convention. (For more information on properties and JavaBeans components, please turn to Volume 2.)However, in practice, this situation is not all that common, and there is no mechanism for supplying parameters that arent derived from the event object.事件处理基础

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