兔子之夜图文全攻略.docx

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1、兔子之夜图文全攻略Game Introduction - The Night of the Rabbit The Night of the Rabbitis a point-and-click adventure game created by Daedalic Entertainment. In this game, you will help young protagonist Jerry Hazelnut train to become a magician by completing objectives through the collection of items, solving

2、 of puzzles, and exploration of the world around him. Gamezebos walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game. General Tips Interacting with the World HYPERLINK http:/2a34166a1c224507ff54- The Night of the Rabbitutilizes a single-click

3、system in place of classic action buttons like Use, Talk, Pick Up, etc. The in-game cursor will change to reflect the action that is taken with a specific object if you are to click on it; left-clicking confirms this action and Jerry then carries it out. There are four types of actions and cursor st

4、ates: Talk, Use, Look, and Move. Talk is designated by a cursor that looks like a mouth, Use looks like a hand, Look looks like an eye, and Move becomes an arrow. In the image above, Jerrys mother has the Talk cursor on her, the carrot patch has the Use cursor, the Hazelnuts mailbox has the Look cur

5、sor, and the upper-right path has the Move cursor. Thus, anytime you are asked to Talk to, Use, etc. an object in this walkthrough, you are really just clicking on the designated target. While you will only have one cursor on the screen in-game, the walkthrough images will highlight all objects nece

6、ssary per scene in a single image. If the cursor is not near an interactive object or person, it will have a single line through it and merely resemble a leaf. This is visible on the road in the image above. Clicking when the cursor looks like this will cause Jerry to move to that location. Note: if

7、 you double-click when the Move cursor is visible, Jerry will leave the area immediately instead of walking to the exit first. This is a handy way to reduce travel time. Inventory and Magic As Jerry collects items and magic spells on his journey, they will be added to his Inventory. From the Invento

8、ry, you can select items to useeither on other items in your Inventory, or on objects in the world around youmagic spells to cast, as well as any menu options like Save/Load or viewing the Journal. In the picture above, MAGIC SPELL ADVICE SEEKER is highlighted, as well as the Use/Look option for the

9、 TAP. Right-clicking will have Jerry examine an item while left-clicking will cause him to pick it up to use it, either on another item you select or in the world when you exit the Inventory. The Journal Opening the Journal from the Inventory menu will provide info on current and past objectives. Gr

10、ayed out items are completed objectives. Yellow items are story points. White items are current, uncompleted objectives. Note on Dialogue and Order of Events As with most adventure games, a bulk of the dialogue in The Night of the Rabbit is superfluous to merely completing the game. If a conversatio

11、n tree is necessary to progress, it will be called out in the walkthrough. Pursuing additional dialogues with characters will never hinder progress, so players should feel free to interact with the inhabitants of The Night of the Rabbit freely beyond this guide. Some puzzles may require a precise or

12、der of events, but completing other tasks along the way will save time and backtracking. This walkthrough will suggest the optimal order of events, which means picking up items along the way that may not be used until later in the game. Chapter 1: A Day During Summer Vacation Overview: After a brief

13、 introduction to a mysterious rabbit, Odd Figure, and foggy expanse, we meet Jeremiah Hazelnut on his second-to-last day of summer vacation. What begins as an ordinary excursion into the nearby woods for blackberries becomes a magical adventure to unknown worlds for the young magician-hopeful. Talk

14、to the Odd Figure and select either dialogue option. Talk to the Odd Figure again and select either dialogue option. Talk to the Odd Figure a third time to leave the foggy area. This is a tutorial section. To skip it, click the X in the right-hand corner. Otherwise. Use the Radio. Talk to the Radio

15、and select any of the dialogue options. Pick up the EMPTY BASKET off the windowsill. Open your inventory and look at the EMPTY BASKET. Use the EMPTY BASKET; it will break in your inventory. Use the BASKET HANDLE on the BASKET WITHOUT HANDLE to put the basket back together. Use the EMPTY BASKET on Je

16、rrys Mother to complete the tutorial. Use the Carrot Bed to get CRISP CARROT. Use the Well-Camouflaged Secret Stash to get MATCHBOOK, COIN WITH HOLE, and DECAYED FIRECRACKER. Move to the ? location, which takes Jerry to the Forest Crossroads. Use the Cola Can to get COLA CAN. Move to the ? location,

17、 which takes Jerry to the Path Deeper Into the Woods. Use the Chalk Quarry to get CRUMBLY CHALK. Use the Stick to get STICK. Return to the Forest Crossroads. Use STICK on Acorns Up High to make a pile of acorns fall. Pick up Acorns to get THREE ACORNS. Move Jerry to the far right side of the Forest

18、Crossroads. You will have to click at least twice to get there. A brief cutscene takes place; Jerry will lose the BASKET WITH LOTS OF BERRIES. Look at The Hazelnuts Mailbox. Look at The Hazelnuts Mailbox again. A MYSTERIOUS LETTER will fly out and into Jerrys pocket. Open your inventory and look at

19、(right-click) the MYSTERIOUS LETTER. It contains a poem describing how to make a Carrot Flame. Return to the Path Deeper Into the Woods. Use CRUMBLY CHALK on the Strangely Shaped Rock. Squirrels appear and leave something near the mushrooms. Pick up Squirrels Bark to get TREE BARK. Use CRUMBLY CHALK

20、 on Flat Stone. Use Heavy, Round Stone on CRUMBLY CHALK to get CHALK POWDER. In your Inventory, use CHALK POWDER on DECAYED FIRECRACKER to get POWDER MIXTURE. Use POWDER MIXTURE on COLA CAN to get CAN WITH POWDER MIXTURE. Use TREE BARK on CAN WITH POWDER MIXTURE to get CAN WITH POWDER MIXTURE AND BA

21、RK. Use THREE ACORNS on CAN WITH POWDER MIXTURE AND BARK to get CAN WITH POWDER MIXTURE, BARK, AND ACORNS. Use CRISP CARROT on CAN WITH POWDER MIXTURE, BARK, AND ACORNS to get CAN WITH POWDER MIXTURE, BARK, ACORNS, AND CARROT. Return to the Way to the Forest Crossroads. Use STICK on Thorny Bush to m

22、ove the bush and automatically get ROSE HIPS. Use STICK on Spiderwebs and Blackberries. Use Ripe Blackberries to get BASKET WITH A FEW BERRIES. Use More Tasty-Looking Blackberries to get BASKET WITH A FEW MORE BERRIES. Use Even More Blackberries to get BASKET WITH LOTS OF BERRIES. Return to Jerrys h

23、ouse via Way Home on the far left side of the scene. Use CAN WITH POWDER MIXTURE, BARK, ACORNS, AND CARROT on the Forest Crossroads. Use MATCHBOOK on MYSTERIOUS CIRCLE OF POWDER WITH CAN. Abracadabra! Use Poster to receive POSTER and reveal a rip in the Impossible Trunks lining. Use Rip to reveal Ma

24、gic Wand. Use Magic Wand to receive MAGIC WAND. Use MAGIC WAND on the Top Hat to reveal the Marquis de Hoto! He will ask you three different questions during the following conversation; answer with any response you like for all three. The Marquis leads you back to the Path Deeper Into the Woods. Use

25、 your MAGIC COIN WITH HOLE. Answer the Marquis, Portal tree? Whats a portal tree? and then But how do you use a portal tree? to begin your adventure. Chapter 2: Journey to Mousewood Overview: Jerrys trip into the woods is quickly turning into an adventure. After making a magical trunk appear out of

26、thin air, Jerry has agreed to become the apprentice to the Treewalker magician Marquis de Hoto, a white rabbit who seems to be suffering from slight amnesia. The two travel through a portal tree to Mousewood, where Jerrys apprenticeship will begin. Note: Jerrys COIN WITH HOLE is now his MAGIC COIN W

27、ITH HOLE. It can be used to see hotspots in the world or to solve certain puzzles. To use the coin, either press spacebar or open your Inventory and click on the coins icon. Talk to Pudgy Animal With Umbrella. After a few seconds, Mouse With Backpack will appear. Talk to Mouse With Backpack. He thin

28、ks someone is following him. Use MAGIC COIN WITH HOLE to see who is following the mouse. Mouse With Backpack will give you MYSTERIOUS BOOK. After a few more seconds, the Marquis de Hoto will reappear and take you into the Town Hall. After the conversation, speak to the Marquis de Hoto and choose Wha

29、t exactly am I supposed to do now? He will give you ANCIENT INVITATION TO THE TREETOP FESTIVAL, MAGIC POSTAGE STAMP, and MAGIC SPELL ADVICE SEEKER. Select Ill get back to work, then! to end the conversation. Move back to Town Center. Enter the Tree Trunk Caf. Look at Barrel With Healthy Cakes. Caf o

30、wner Anja will appear. Talk to Anja and select Im supposed to order blue juice and baked goods for the Treetop Festival! Use the Bell on the table to get SUGAR-FREE LOLLIPOP and VERY DRY CUPCAKE. Exit the Tree Trunk Caf back to Town Center. Move to the path just to the left of the Town Center Colorf

31、ul Wooden Clock to enter Path Over Tree Root. Use the Rake to get HARD RAKE. Use the Keg to get TAP. Move to the path just below the Keg to access Edge of Town. Use SUGAR-FREE LOLLIPOP on Beehive With Honey to get HONEY LOLLIPOP. Use Wooden Board to get OLD FENCE PICKET. Talk to either of the Hedgeh

32、og Brothers. Use MAGIC COIN WITH HOLE to see the Greenhat. The Greenhat / Leprechaun will escape through the red-lighted exit; follow him to Tunnel Leading Behind the Town Hall. The Leprechaun will appear and escape again. While youre here, talk to Mr. Churchmouse. Select Im afraid I dont have enoug

33、h money. to receive COIN WITH HOLE ON THREAD. Return to the Path Over Tree Root, where the Hares Garden is. The Leprechaun will appear and run away again. Use HARD RAKE on Flagstone With Cloverleaf. Return to the Edge of Town, where the Leprechaun will appear again. Then to the Tunnel Leading Behind

34、 the Town Hall, then back to the Path Over Tree Root. Use the Stolen Tools that the Leprechaun drops to receive STOLEN TOOLS and NAIL. Look at the Flagstone With Cloverleaf; Jerry will pick up the HARD RAKE and return it to its original place since it is no longer needed. Return to the Edge of Town

35、where the Hedgehog Brothers live. The Leprechaun is still on the run, but you can now stop him for good. Use OLD FENCE PICKET on the Narrow Little Tunnel Between Roots to board it up. Chase the Leprechaun one last time through the same scenes: Tunnel Leading Behind the Town Hall, Path Over Tree Root

36、, and then back to Edge of Town. This time hell bump his head on the wooden board and escape into a pumpkin. Use the Weird Pumpkin that the Leprechauns footprints disappear into. Move to the path that looks like a wall ramp to reach Path to City Wall. Talk to Pudgy Animal With Umbrella. We learn his

37、 name is Spitzweg, and the Hedgehog Brothers are building him a boat. Exit back to Town Center. The pumpkin wall will collapse and Jerry will pick up LEPRECHAUN COBALT and SILVER SUGAR SPOON. Talk to the Hedgehog Brothers to return their tools. They will finish Spitzwegs boat and send it down the br

38、ook to him. If you returned to Spitzweg now, hed inform you the boat still needs a rudder, anchor, and the catfish needs to be removed from the river before he can set sail. You can skip this dialogue though, and go straight to the Coldwater Bridge. So, return to the Town Center and take the exit to

39、 Outside The Town Gate, then the Stony Path towards the fields. Talk to Humbert. He wont let you pass the bridge without paying a troll. Use the HONEY LOLLIPOP on Humbert. Cross the bridge to the exit toward Path Through The Fields. Ursula Owl is being attacked by a crow! Jerry needs to help her. Ta

40、ke Shoelace off the Old Boot to get SHOELACE. Use SHOELACE on Radio Antennae to get SHARP GRAPPLING HOOK. Use VERY DRY CUPCAKE on Destroyed Radio Station. The crow will move over to eat the cupcake. Use SHARP GRAPPLING HOOK on the Radio Antennae to smack the crow away. Backpack Mouse will appear and

41、 give you AD FOR VIOLIN LESSONS. Jerry will pick up Ursula, which will give you URSULA and CROW FEATHER. While youre here, use Marsh Marigold to get BRIGHT YELLOW MARSH MARIGOLD BUD. Use COIN WITH HOLE ON THREAD on the Blue Juice Vending Machine. Take Blue Juice Keg to get FULL BLUE JUICE KEG and BL

42、UE JUICE STICKER. Exit this area towards any direction and then immediately return. Plato the Mailfrog will now be here, with his frozen bike and a stack of packages. Use Platos Mail and Jerry will offer to deliver the packages for Plato. You will now have HEAVY, WELL-PACKED PACKAGE, PACKAGE, LETTER

43、 THAT APPEARS MAGICAL, and PERFUMED LETTER. Looking at the packages in your Inventory will tell you whom they need to be delivered to. Exit on the right-hand side, toward Forest Path On This Side Of The Brook. Continue South on the forked path (this path has no name). Use your MAGIC COIN WITH HOLE t

44、o uncover a secret on the fish statue. Use Fish Scale to receive SHINY FISH SCALE. Continue on the western path, Trail Towards Mousewood. This path leads to the previously locked gate next to Spitzweg; Jerry will open the gate (creating a shortcut for future use). Before we take off with Spitzweg, l

45、ets deliver Platos mail. Return to the Town Center. Use the purple PACKAGE on the Young Squirrel, Edith. She will give you LEAFBUCK in return. Enter the Tree Trunk caf. Give PERFUMED LETTER to Ludwig Burrower, the mole DJ. He will give you MUG WITH LOGO in return. After hes read the letter, use Open

46、 Envelope on the table to get EMPTY OPENED ENVELOPE. Use Valerian Drops to spend your LEAFBUCK and get CALMING VALERIAN DROPS. Ring the Bell on the counter to call Anja. When she appears, give her AD FOR VIOLIN LESSONS. Shell say its a great idea for little Humbert. Finally, use NAIL on Cheese Wheel

47、 to get AROMATIC BUT HARD PIECE OF CHEESE. Leave the caf. Enter the Town Hall and use URSULA on Conrad the Owl. Youll lose URSULA and CROW FEATHER, but at least shell stop messing up your Inventory. Go to Path Behind Town Hall and use HEAVY, WELL-PACKED PACKAGE on Mr. Churchmouse. Hell give you nothing in return. Go to Edge of Town and use LETTER THAT APPEARS MAGICAL on Strange Mailbox. Youll get nothi

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