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1、LAWSOFBADMINTON(羽毛球规则)DEFINITIONS(定义)Player:AnypersonplayingBadminton.(球员:任何打羽毛球的人。)Match:ThebasiccontestinBadmintonbetweenopposingsideseachofoneortwoplayers.(比赛:双方进行的羽毛球基本竞赛,每方一名或两名球员。)Singles:Amatchwherethereisoneplayeroneachoftheopposingsides.(单打:每方有一名球员进行的比赛。)Doubles:Amatchwheretherearetwoplayer
2、soneachoftheopposingsides.(双打:每方有两名球员进行的比赛。)Servingside:Thesidehavingtherighttoserve.(发球方:握有发球权的一方。)Receivingside:ThesideopposingtheservingSide.(接发球方:与发球方相对的另一方。)Rally:Asequenceofoneormorestrokesstartingwiththeservice,untiltheshuttleceasestobeinplay.(连续对打:从发球开始直至羽毛球停止飞行的一系列击球。)Stroke:Aforwardmovemen
3、toftheplayersracket.(一次击球:球员的球拍的一次向前运动。)1. COURTANDCOURTEQUIPMENT(球场及球场设施)1.1. Thecourtshallbearectanglemarkedoutwithlines40mmwideasshowninDiagramA.(球场应为一长方形场地,以40mm宽的线条勾画,如图A所示。)1.2. Thelinesmarkingoutthecourtshallbeeasilydistinguishableandpreferablybecolouredwhiteoryellow.(勾画球场的线条应容易识别,最好使用白色或黄色。)
4、1.3. Allthelinesshallformpartoftheareawhichtheydefine.(所有线条都是它们所定义的区域的组成部分。)1.4. Thepostsshallbe1.55metresinheightfromthesurfaceofthecourtandshallremainverticalwhenthenetisstrainedasprovidedinLaw1.10.ThepostsoritssupportsshallnotextendintotheCOUrt.(网柱距球场地面的高度应为1.55米,在球网按第1.10条款的要求拉紧时,网柱应保持垂直)1.5. Th
5、epostsshallbeplacedonthedoublessidelinesasinDiagramAirrespectiveofwhethersinglesordoublesisbeingplayed.(无论是单打还是双打比赛,网柱都应位于图A所示的双打边线之上。)1.6. Thenetshallbemadeoffinecordofdarkcolourandeventhicknesswithameshofnotlessthan15mmandnotmorethan20mm.(球网应由深色、粗细均匀的优质绳索组成,网孔大小应在15mm至20mm之间。)1.7. Thenetshallbe760
6、mmindepthandatleast6.1metresWide.(球网应为76Omm高,至少6.1米宽。)1.8. Thetopofthenetshallbeedgedwitha75mmwhitetapedoubledoveracordorcablerunningthroughthetape.ThistapeshallrestuponthecordorCabIe.(球网的上端应有一条75mm宽的双层白色带子,内裹一条绳索或绳缆贯穿其中。带子依靠中间的绳索支撑。)1.9. Thecordorcableshallbestretchedfirmly,flushwiththetopofthepost
7、s.(该绳索或绳缆应可以在两根网柱的上端稳固地伸拉平直。)1.10. Thetopofthenetfromthesurfaceofthecourtshallbe1.524metresatthecentreofthecourtand1.55metresoverthesidelinesfordoubles.(球网上端距球场地面的高度,在球场中间处应为1.524米,在双打边线处应为1.55米。)1.11. Thereshallbenogapsbetweentheendsofthenetandtheposts.Ifnecessary,thefulldepthofthenetattheendsshall
8、betiedtotheposts.(球网左右两边与网柱间不应留有空隙。如有必要,球网的下端应绑定在网柱上)DIAGRAMA(图A)Note:(ii:)(1)Diagonallengthoffullcourt=14.723m(整个球场的对角线长度=14.723米)(2)Courtasshownabovecanbeusedforbothsinglesanddoublesplay.(上图所示球场可用于单打或双打。)2. SHUTTLE(羽毛球)2.1. Theshuttleshallbemadeofnaturaland/orsyntheticmaterials.Fromwhatevermateria
9、ltheshuttleismade,theflightcharacteristicsgenerallyshallbesimilartothoseproducedbyanaturalfeatheredshuttlewithacorkbasecoveredbyathinlayerofleather.(羽毛球可以用天然或合成的材料制作。无论使用何种材料制成,羽毛球的飞行特性都应该近似于用天然羽毛和带有皮革薄层的软木所制成的羽毛球。)2.2. FeatheredShuttle(用羽毛制作的球)2.2.1. Theshuttleshallhave16feathersfixedinthebase.(球上应
10、有16根羽毛固定在软木托上。)2.2.2.Thefeathersshallhaveauniformlengthbetween62mmto70mmwhenmeasuredfromthetiptothetopofthebase.(羽毛的长度应统一,为62mm至70mm之间,长度的测量是从羽毛尖到球托的顶部。)2.2.3. Thetipsofthefeathersshalllieonacirclewithadiameterfrom58mmto68mm.(所有羽毛的尖应位于一个直径为58mm至68mm的圆上。)2.2.4. Thefeathersshallbefastenedfirmlywiththr
11、eadorothersuitablematerial.(习习毛应以细线或其它合适的材料固定好。)2.2.5. Thebaseshallbe25mmto28mmindiameterandroundedonthebottom.(球托的直径应为25mm至28mm,底部为圆球形2.2.6. Theshuttleshallweighfrom4.74to5.50grams.(球的重量应为4.74至5.50克。)2.3. Non-FeatheredShuttle(非羽毛制作的球)2.3.1. Theskirt,orsimulationoffeathersinsyntheticmaterials,shallr
12、eplacenaturalfeathers.(以合成材料制成的裙状物体或羽毛状物体替代天然羽毛。)2.3.2. ThebaseshallbeasdescribedinLaw2.2.5.(球托要求同第2.2.5款。)2.3.3. MeasurementsandweightshallbeasinLaws2.2.2,2.2.3and2.2.6.However,becauseofthedifferenceinthespecificgravityandotherpropertiesofsyntheticmaterialsincomparisonwithfeathers,avariationofupto1
13、0percentshallbeacceptable.(尺寸和重量的要求同第2.2.2,2.2.3,和2.2.6款。但是,由于合成材料在重力作用及其它特性方面与天然羽毛的差异,10%以内的偏差是可接受的。)2.4. Subjecttotherebeingnovariationinthegeneraldesign,speedandflightoftheshuttle,modificationsintheabovespecificationsmaybemadewiththeapprovaloftheMemberAssociationconcerned,inplaceswhereatmospheric
14、conditionsduetoeitheraltitudeorclimatemakethestandardshuttleunsuitable.(为保持羽毛球的设计、速度和飞行特性不变,在有关成员协会同意的前提下,以上规格可以改变,以适应不同地方因大气条件,如海拨或气候,导致标准羽毛球不适用。)3. TEST1NGASHUTTLEFORSPEED(测试羽毛球的速度)3.3. Tbtestashuttle,aplayershalluseafullunderhandstrokewhichmakescontactwiththeshuttleoverthebackboundaryline.Theshut
15、tleshallbehitatanupwardangleandinadirectionParaHeItotheSideIineS.(测试羽毛球时,一位球员应在球场后底线使用全力进行下手击球,球应以上前方角度被击打,并平行于边线。)3.4. Ashuttleofcorrectspeedwilllandnotlessthan530mmandnotmorethan990mmshortoftheotherbackboundarylineasinDiagramB.(正确速度的羽毛球应在比球场另一侧后底线短530mm至990mm的地方落地,如图B所示。)DIAGRAMB4. RACKET(球拍)4.3.
16、Theracketshallbeaframenotexceeding680mminoveralllengthand230mminoverallwidthconsistingofthemainpartsdescribedinLaws4.1.1to4.1.5asillustratedinDiagramC.(球拍的全长不应超过680mm,宽度不应超过230mm,球拍由以卜4.4.1至445款所述的主要部分组成,如图C。)4.3.1. Thehandleisthepartoftheracketintendedtobegrippedbyaplayer.(拍柄是球拍上给球员抓握的部分,)4.3.2. Th
17、estringedareaisthepartoftheracketwithwhichitisintendedthataplayerhitstheshuttle.(球拍上有弦的区域是用于球员击打羽毛球的部分。)4.3.3. Theheadboundsthestringedarea.(拍头是有弦区域的边界。)4.3.4. Theshaftconnectsthehandletothehead(subjecttoLaw41.5).(拍杆用于连接拍柄和拍头(参见第4.1.5款)4.3.5. Thethroat(ifpresent)connectstheshafttothehead.(连接喉(如有)用于连
18、接拍杆与拍头)DIAGRAMCheadstringed area一throat一shaft一handle4.4. Thestringedarea:(有弦区域:)4.5. 1.shallbeflatandconsistofapatternofcrossedstringseitheralternatelyinterlacedorbondedwheretheycross.Thestringingpatternshallbegenerallyuniformand,inparticular,notlessdenseinthecentrethaninanyotherarea;and(应平整,由相互交叉的拍
19、弦构成,拍弦的距离应一致、均匀,不能出现中间部分比其它部分密的情况;并且)4.5.1. shallnotexceed280mminoveralllengthand220mminoverallwidth.However,thestringsmayextendintoanareawhichotherwisewouldbethethroat,providedthat:(长度不超过280mm,宽度不超过220mm。但是拍弦可以扩展至连接喉的区域,倘若:)4.3.3. thewidthoftheextendedstringedareadoesnotexceed35mm;and(扩展部分的弦的宽度不超过3
20、5mm,并且)4.3.4. theoveralllengthofthestringedareadoesnotthenexceed330mm.(有弦区域的最大长度不超过33Ommo)4.4. Theracket:(球拍)4.5. 1.shallbefreeofattachedobjectsandprotrusions,otherthanthoseusedsolelyandspecificallytolimitorpreventwearandtear,orvibration,ortodistributeweight,ortosecurethehandlebycordtotheplayershand
21、,andwhicharereasonableinsizeandplacementforsuchpurposes;and(不允许有附加物和突出部,除非是为了防止磨损、断裂、震动,或调整重心,或预防球拍脱手而将拍柄系在手上的绳索等单独特定得附加物,但尺寸和位置应合理;并且)4.6. 2.shallbefreeofanydevicethatmakesitpossibleforaplayertochangemateriallytheshapeoftheracket.(不允许改变球拍的规定式样。)5. EQUIPMENTCOMPLIANCE(器材的符合性)TheInternationalBadminto
22、nFederationshallruleonanyquestionofwhetheranyracket,shuttleorequipmentoranyprototypeusedintheplayingofBadmintoncomplieswiththespecifications.SuchrulingmaybeundertakenontheFederation,sinitiativeoronapplicationbyanypartywithabonafideinterest,includinganyplayer,technicalofficial,equipmentmanufactureror
23、MemberAssociationormemberthereof.(国际羽毛球联合会有权裁定比赛所用的球拍、羽毛球或其它器材是否符合以上规格。)6. TOSS(掷币)6.3. Beforeplaycommences,atossshallbeconductedandthesidewinningthetossshallexercisethechoiceineitherLaw6.1.1or6.1.2:(比赛开始前,要进行掷币,胜出一方可以选择LI.1或6.1.2. 之一:)6.1.3. toserveorreceivefirst;(先发球或先接发球;)6.1.4. tostartplayatonee
24、ndofthecourtortheOther.(选择某一方球场开始比赛。)6.2. ThesidelosingthetossshallthenexercisetheremainingChoiCe.(掷币为负的一方进行另一项选择。)7. SCORINGSYSTEM(记分系统)7.1. Amatchshallconsistofthebestofthreegames,unlessotherwisearranged(Appendix2and3) .(一场比赛应该为三局两胜制,除非另有安排(附录2和3)7.2. Agameshallbewonbythesidewhichfirstscores21poin
25、ts,exceptasprovidedinLaw7.4and7.5.(一局比赛中先得21分的一方为胜,第7.4和7.5款的情况除外。)7.3. Thesidewinningarallyshalladdapointtoitsscore.Asideshallwinarally,iftheopposingsidecommitsatfaultortheshuttleceasestobeinplaybecauseittouchesthesurfaceofthecourtinsidetheopponentscourt.(赢得一次连续对打的一方加一分。赢得一次连续对打是指,对方违例或羽毛球因接触对方球场的地
26、面而停止飞行。)7.4. Ifthescorebecomes20-al1,thesidewhichgainsatwopointleadfirst,shallwinthatgame.(如果比分为20平,首先赢得2分领先的一方为胜7.5. Ifthescorebecomes29-all,thesidescoringthe30thpointshallwinthatgame.(如果比分为29平,得到30分的一方为胜。)7.6. Thesidewinningagameshallservefirstinthenextgame.(本局胜方将获得下一局的发球权。)8. CHANGEOFENDS(交换场地)8.
27、1. Playersshallchangeends:(球员应在以下情况交换场地:)8.1.2. attheendofthefirstgame;(第一局结束时;)8.1.3. attheendofthesecondgame,ifthereistobeathirdgame;and(第二局结束时且有第三局;和)8.1.4. inthethirdgamewhenasidefirstscores11points.(第三局某一方先得11分时。)8.2. IftheendsarenotchangedasindicatedinLaw8.1,itshallbedonesoassoonasthemistakeis
28、discoveredandwhentheshuttleisnotinplay.Theexistingscoreshallstand.(如果第8.1款所要求的换边没有被执行,则应在发现错误后且羽毛球没有在打时,立即交换场地,并保持已有分数不变。)9. SERVICE(发球)9.1. Inacorrectservice:(正确的发球:)9.1.2. neithersideshallcauseunduedelaytothedeliveryoftheserviceoncetheserverandthereceiverarereadyfortheservice.Oncompletionoftheback
29、wardmovementofserversrackethead,anydelayinthestartoftheservice(Law9.2),shallbeconsideredtobeanunduedelay;(一旦发球和接发球双方准备好发球,则任何一方都不得故意拖延发球。在发球方的球拍拍头后向移动完成后,任何对发球开始(第9.2款)的拖延,都可以被视为故意拖延。)9.1.3. theserverandthereceivershallstandwithindiagonallyoppositeservicecourts(DiagramA)withouttouchingtheboundarylin
30、esoftheseserviceCoUrts;(发球方与接发球方应站在对角的发球区内(见图A),不得接触各自发球区的边界线。)9.1.4. somepartofbothfeetoftheserverandthereceivershallremainincontactwiththesurfaceofthecourtinastationarypositionfromthestartoftheservice(Law9.2)untiltheserviceisdelivered(Law9.3);(发球方和接发球方的双脚都必须接触球场地面,在发球开始(第9.2款)直至发球结束(第9.3款),双脚不得移动。
31、)9.1.5. theserver,sracketshallinitiallyhitthebaseoftheShUttIe;(发球方的球拍必须最初击打球的球托部分。)9.1.6. thewholeshuttleshallbebelowtheserver,swaistattheinstantofbeinghitbytheserversracket.Thewaistshallbeconsideredtobeanimaginarylineroundthebody,levelwiththelowestpartoftheserver,sbottomrib;(整个羽毛球在被球拍击打时必须低于发球方的腰部,
32、腰部可以假想为围绕身体的一条线,位于发球者最低一根肋骨的最低部分。)9.1.7. theshaftoftheserver,sracketattheinstantofhittingtheshuttleshallbepointinginadownwarddirection;(发球方球拍的拍杆在击球时必须指向下方。)9.1.8. themovementoftheserver,sracketshallcontinueforwardsfromthestartoftheservice(Law9.2)untiltheserviceisdelivered(Law9.3);(发球方球拍在发球开始(第9.2款)直
33、至发球结束(第9.3款),必须保持连续向前运动。)9.1.9. theflightoftheshuttleshallbeupwardsfromtheserver,srackettopassoverthenetsothat,ifnotintercepted,itshalllandinthereceiver,sservicecourt(i.e.onorwithintheboundarylines);and(羽毛球的飞行应该从发球方的球拍向前上方越过球网,如果没有被拦截,球应该落入接球方的发球区内(包括边界线上);且)9.1.10. inattemptingtoserve,theservershal
34、lnotmisstheshuttle.(尝试发球时,发球方不得击不中球。)9.2. Oncetheplayersarereadyfortheservice,thefirstforwardmovementoftheserver,sracketheadshallbethestartoftheservice.(一旦球员准备好发球,发球方球拍拍头的首次向前移动即为发球开始。)9.3. Oncestarted(Law9.2),theserviceisdeliveredwhentheshuttleishitbytheserver,sracketor,inattemptingtoserve,theserve
35、rmissestheshuttle.(一旦发球开始(第9.2款),羽毛球被发球方球拍击中后,或企图发球但没有击中球,都视为发球结束。)9.4. Theservershallnotservebeforethereceiverisready.However,thereceivershallbeconsideredtohavebeenreadyifareturnoftheserviceisattempted.(接球方未准备好之前,发球方不得发球。但是如果接球方试图回球,则被视为己准备好。)9.5. Indoubles,duringthedeliveryofservice(Law9.2,9.3),th
36、epartnersmaytakeupanypositionswithintheirrespectivecourts,whichdonotunsighttheopposingserverorreceiver.(双打的发球过程中(第9.2和9.3款),发球一方不发球的球员可位于本方球场内任意位置,但不得阻挡发球方与接球方的视线。)10.SINGLES(单打)10.1. Servingandreceivingcourts(发球与接发球区)10.1.1. Theplayersshallservefrom,andreceivein,theirrespectiverightservicecourtswhe
37、ntheserverhasnotscoredorhasscoredanevennumberofpointsinthatgame.(当发球方未得分或得分为偶数分时,双方球员应在本方场地的右发球区发球和接发球。)10.1.2. Theplayersshallservefrom,andreceivein,theirrespectiveleftservicecourtswhentheserverhasscoredanoddnumberofpointsinthatgame.(当发球方得分为奇数分时,双方球员应在本方场地的左发球区发球和接发球。)10.1.3. derofplayandpositionon
38、Ce)Urt(打球顺序及场地上的位置)Inarally,theshuttlemaybehitbytheserverandthereceiveralternately,fromanypositiononthatplayer,ssideofthenet,untiltheshuttleceasestobeinplay(Law15).(在一次连续对打中,羽毛球应被发球方和接球方交替击打,从球员位于球网的一侧的任意位置,直至羽毛球停止(第15款)10.3.Scoringandserving(记分与发球)10.3.l.Iftheserverwinsarally(Law7.3),theservershall
39、scoreapoint.Theservershallthenserveagainfromthealternateservicecourt.(如果发球方赢得一次连续对打(第7.3款),则发球方记一分。发球方从另一个发球区再次发球。)10.3.2.Ifthereceiverwinsarally(Law7.3),thereceivershallscoreapoint.ThereceivershallthenbecomethenewSerVer.(如果接发球方赢得一次连续对打(第7.3款),则接发球方记一分。接发球方成为新的发球方。)11.DOUBLES(双打)11.1.5. rvingandrece
40、ivingcourts(发球与接发球区)11.1.6. Aplayeroftheservingsideshallservefromtherightservicecourtwhentheservingsidehasnotscoredorhasscoredanevennumberofpointsinthatgame.(当发球一方未得分或得分为偶数分时,发球一方的球员应在本方场地的右发球区发球。)11.1.7. Aplayeroftheservingsideshallservefromtheleftservicecourtwhentheservingsidehasscoredanoddnumbero
41、fpointsinthatgame.(当发球一方得分为奇数分时,发球一方的球员应在本方场地的左发球区发球。)11.1.8. Theplayerofthereceivingsidewhoservedlastshallstayinthesameservicecourtfromwhereheservedlast.Thereversepatternshallapplytothereceiverspartner.(接发球一方中最后发球的球员应在其最后发球时所处的发球区内,另一位球员则在另一个发球区内。)11.1.9. Theplayerofthereceivingsidestandinginthedia
42、gonallyoppositeservicecourttotheservershallbethereceiver.(接球一方中位于与发球球员对角线的发球区内的球员为接发球球员。)11.1.10. Theplayersshallnotchangetheirrespectiveservicecourtsuntiltheywinapointwhentheirsideisserving.(球员不应交换各自的场区,除非作为发球方赢得一分。)11.1.11. Serviceinanyturnofservingshallbedeliveredfromtheservicecourtcorrespondingt
43、otheservingside,sscore,exceptasprovidedinLaWl2.(按以上轮转规则进行发球可以保证发球区对应于发球方的得分,除非出现第12款中的情况。)11.2.1. derofplayandpositiononCOUrt(打球顺序及场地上的位置)Aftertheserviceisreturned,inarally,theshuttlemaybehitbyeitherplayeroftheservingsideandeitherplayerofthereceivingsidealternately,fromanypositiononthatplayer,ssideo
44、fthenet,untiltheshuttleceasestobeinplay(Law15).(在一次连续对打中,羽毛球被接发球方接回后,可以被发球一方和接球一方的任意一位球员交替击打,从球员位于球网的一侧的任意位置,直至羽毛球停止(第15款)。)11.3.5. oringandserving(记分与发球)1.1.1. .Iftheservingsidewinsarally(Law7.3),theservingsideshallscoreapoint.Theservershallthenserveagainfromthealternateservicecourt.(如果发球方赢得一次连续对打(
45、第7.3款),则发球方记一分。发球方从另一个发球区再次发球。)1.1.2. .Ifthereceivingsidewinsarally(Law7.3),thereceivingsideshallscoreapoint.Thereceivingsideshallthenbecomethenewservingside.(如果接发球方赢得一次连续对打(第7.3款),则接发球方记一分。接发球方成为新的发球方。)1.1.5. equenceofserving(发球的顺序)1.1.6. .Inanygame,therighttoserveshallpassconsecutively:(在一局中,正确的发球
46、顺序应该是:)1.1.7. .fromtheinitialserverwhostartedthegamefromtherightservicecourt;(首先发球的球员从右发球区开始比赛;)1.1.8. .tothepartneroftheinitialreceiver.(然后轮到首先接发球的球员的同伴;)1.1.9. .tothepartneroftheinitialserver;(然后轮到首先发球的球员的同伴;)1.1.10. totheinitialreceiver;(然后轮到首先接发球的球员;)1.1.11. totheinitialserverandsoon.(再回到首先发球的球员
47、,并循环。)1.5. .Noplayershallserveorreceiveoutofturn,orreceivetwoconsecutiveservicesinthesamegame,exceptasprovidedinLaw12.(没有球员会不按以上顺序发球和接发球,也不会在同一局内连续接发球两次,除非是第12款的情况。)1.6. .Eitherplayerofthewinningsidemayservefirstinthenextgame,andeitherplayerofthelosingsidemayreceivefirstinthenextgame.(上一局的胜方中的任一名球员都
48、可以在下一局首先发球,同样负方的任一名球员都可以首先接发球。)12 .SERVICECOURTERRORS(发球区错误)12.1. AservicecourterrorhasbeenmadewhenaPlayer:(当某球员发生以下情况时,视为发球区错误:)12.1.1. hasservedorreceivedoutofturn;or(不按顺序发球或接发球,或)12.1.2. hasservedorreceivedfromthewrongservicecourt;(从错误的发球区发球或接发球。)12.2. Ifaservicecourterrorisdiscovered,theerrorshallbecorrectedandtheexistingscoreshallStand.(如果发现发球区错误,应立即纠正错误,并保持己有分数。)13 .FAULTS(违例)Itshallbeatfault,:(以下情况为“违例”:)13.1. ifaserviceisnotcorrect(Law9.1);(发球不正确(第9.1款);)13.2. if,inservice,theshuttle:(发球时,羽毛球:)13.2.1. iscaughtonthenetandremainssuspendedonitstop;(触网并停留在网上;)13.2.2. afterpassingo