中英文翻译游戏发展史.doc

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1、游戏发展史游戏在中国走过十年的岁月之后,从一片空白逐渐发展成为一个拥有几十亿直接产值和几百亿元间接产值的庞大新兴产业。它不但拯救了中国的.com经济于崩溃边缘,也成为国内等同于电影一样最大众化的娱乐休闲方式之一。而正如说起中国PC产业就不能不说联想,说起美国的软件产业就不能不说微软,当提及中国游戏的十年,我们不能不提及珠海西山居。回溯国产游戏产业的发展,1996年1月西山居制作了中关村启示录,成为中国内地游戏产业进入商业化时代最早一批产品。如果把中国游戏看做一个生命的诞生,那么西山居就是迎接生命到来的最嘹亮的啼哭。历史学家善于用一个时代的标点符号来代表这个时代,当黄仁宇截取万历十五年,不经意间

2、已经成为我们认识中明代社会的轮廓,珠海海边吹着海风的求伯君在不经意间成立了西山居游戏工作室,也正是这个西山居同样在不经意间成为了中国游戏十年路程的一个缩影。西山居作为国内历史最悠久的游戏工作室之一,同步见证了中国游戏产业从起步到今天的发展过程,经历了从单机游戏到网络游戏风光无限好的两大阶段,如果把国产游戏的发展作为一个长远的目标,就必须思考一个适合并且完全属于中国游戏制作的路线,而西山居用十年的时间和成绩告诉了中国游戏产业这样一种可能。中关村启示录掀开中国游戏开篇序曲,巨大的反响中刺激了中国的PC单机游戏市场神经,接二连三的产品如雨后春笋般涌现,但无论是后来表现平平的中国民航还是好评如潮的决战

3、朝鲜,站在中国游戏产业现阶段,面对曾经和现在纷踏至来的各类或单机或网络游戏,“无可奈何花落去,似曾相识燕归来”,所以我们不得不为西山居创造了剑侠情缘这个原汁原味诠释东方世界武侠情节的品牌感到庆幸。剑侠情缘从单机到网络版再到网络版2,每一步都是对中国游戏制作路线的一次肯定,国产游戏太需要这样的经典,太需要剑侠情缘这样能够历久弥新经得起时间推敲的经典。国内的游戏市场简单的我们可以将其分为两个阶段,如果以时间为单位,2000年成为单机和网游的一个分界点,而相对于单机游戏,网络游戏在短短五年时间内在中国市场的表现让世界震惊。而无论是单机还是网络,西山居都用自己的市场表现证明了中国游戏制作之路的可行性和

4、面对外来游戏冲击时表现的强大生命力和勃勃生机,而这背后最有利的支撑点依然是剑侠情缘这个闪亮的品牌。缺乏自主品牌和自主工作室的产业是可悲的,这正如缺乏根基缺乏支柱的海市蜃楼的谎言和美仑美幻的空中楼阁都是虚幻的一样,一个产业的崛起需要一个或者更多的代表的诞生。90年代末,互联网娱乐开始在中国展现出其惊人的传播速度及巨大商机,而游戏成为这巨大商机中当仁不让的亮点。风云变换中,有两个时间点是值得我们纪念的:2001和2003。2001年,是中国游戏史上值得记住的一年,石器时代、千年、龙族这些老玩家们耳熟能详的名字,都是从这一年开始,影响着我们的生活。而后,传奇连同“盛大”及其创始人“陈天桥”一起,在中

5、国迅速成为了一个家喻户晓的名字。集图形与文字的智慧网络世界,让人如此容易理解和接纳,人们从不知道,这个世界如此美妙。玩家看到了这种美妙,商人们则热血沸腾,这一时间无疑极大的刺激了中国网络游戏市场经济发展步伐,甚至改变了中国游戏产业的整个格局,也正是中这一刻开始,中国在面临了盗版问题长期困扰之后进入网络游戏为王的游戏新阶段。但正是这个阶段的到来,一方面,产业本身面对着瞬间打开的巨大市场,另一方面,中国游戏产业同时也必须面对随之而来的另一个问题,外来游戏的入侵。2003年,同样是中国游戏史上值得记住的一年。2003年7月31日,金山投资千万、耗时三年由西山居打造的剑侠情缘网络版开始内测,9月20日

6、启动公测,北京、上海、广州等11大城市同时发起“剑侠英雄会”主题活动,一时,西山居剑侠情缘网络版的问世,有力回击了网络游戏市场上“韩流”汹涌的局面,成为产业关注焦点。历史有太多不经意的偶然,中国内地单机游戏商业时代的到来以西山居等一批原创工作室的崛起为起点,中国网络游戏的崛起同样选择了西山居,从最初的中关村启示录到如今的剑侠情缘网络版,历史的选择是偶然的,但也许正是这样的偶然成就了西山居在中国游戏产业的地位,也正是这样的偶然不经意间给出了中国游戏制作路线的一个答案:制造自己特色的产品。这种特色,一方面验证着国内游戏的自主研发路线的成果,另一方面也促使着国产游戏市场向着良性态势发展。西山居和剑侠

7、情缘品牌的成功,鲜明的指出了国产游戏的制作之路不单单是一个学习的过程,必须学有所用,再结合自身的因素去制作,在这点上,即将2005年9月推出的剑侠情缘网络版2在处理思路上有了自己不同的目标。该款游戏很好的结合了格斗游戏的连招特色,并且将影视中真人动作捕捉完整在游戏中再现,同时延续营造出有中国传统文化气息的游戏背景,以及在玩家角色外型上的个性化,都处理的非常恰当。而伴随着剑侠情缘网络版2在今年游戏市场中强劲的上映,游戏中这种中国传统人物特色的制作风格或许会成为国产网游戏制作的一个新的思路。“不了解历史的人是蒙昧的”。不了解西山居就无法完整了解中国游戏产业的整体历程,通过沉淀在记忆深处那剑侠情缘决

8、战朝鲜中关村启示录等一个个久远了的游戏作品,通过西山居,通过一直以来伴随着我们成长的剑侠情缘与两千万网络游戏玩家们共同拥有的那些琐碎记忆片断,历史清澈的展现在我们面前,为我们架起过去、现在和未来的通路。西山居和剑侠情缘,用十年的光阴折射出属于中国网游产业十年同步的印记,也折射出属于中国游戏自己的荣耀和未来。Development history of the gameThe game is after China passes by ten years, develop from one blank into one have billions of direct output value a

9、nd several ten billion indirect output value large new industry gradually. It not only .com economy to save China on edge of collapsing , become at home equating film popular amusement and leisure way most one of equally with.Just as talk about industry , PC of China , have to say Lenovo , software

10、industry to talk about U.S.A. have to say Microsoft, act as and mention for ten years of the Chinese game, we have to mention Western Hills Residence of Zhuhai . The development tracking back in the domestic game industry, made the revelation of Zhongguancun in Western Hills Residence in January of

11、1996, become the game industry of China Mainland and enter a batch of products initially of commercialized era. Regard one birth of life as by game Chinese, then Western Hills Residence meets the clear and loudest crying that the life came.The historian is good at representing this era by punctuatio

12、n mark for one era, as Huang Renyu intercepting the 15th year of perpetual calendar , become we Ming Dynasty outline of the society know , already accidentally, Zhuhai seashore blow Qiu Bojun of sea wind establish the game operating room of Western Hills Residence inadvertently, it is this Western H

13、ills Residence that has become a epitome of the journey of ten years of Chinese game inadvertently too too. Have witnessed the Chinese game industry from starting to todays evolution in step as one of the domestic game operating rooms with the longest history in Western Hills Residence, have gone th

14、rough two major good stages flushed with success of game from unit game to network, regard development of the domestic game as one long-term goal , must think one suitable for and belong to China route of game making totally, and Western Hills Residence and achievement tell industry possibility one

15、such , game of Chinese . Zhongguancun revelation raise introductory song overture , game of Chinese , enormous response stimulate PC unit game market nerve of China, whether the products again and again emerged like the mushrooms after rain, but no matter displayed mediocre CAAC or well received fou

16、ght decisively in Korea later, stand at the present stage of Chinese game industry, in the face of once stepping on now to all kinds of or the unit or network gaming that came confusingly, flowers fall, do what one may, swallows return, no strangers they , so we have , create for Western Hills Resid

17、ence swordsman love this piece genuine to annotate eastern world swordsman brand of plot happy. swordsman love and then to 2 network edition, every one of route definite to China game making from unit to network edition, domestic game in dire need of such classics , in dire need of swordsman love ca

18、n go through and fill and stand the classics weighed in time newly long in this way.Simple we can divide it into two stages in the domestic market of game, if regarded time as the unit , became the unit and a boundary point which the net visited in 2000, and to the unit game, the behavior of the net

19、work game on the Chinese market within a short period of five years lets the world shock . Whether and no matter the unit or network, Western Hills Residence prove China feasibility of way of game making and face outside game strong vitality and vitality that display strike , with ones own market ma

20、nifestation, and the most favorable strong point of this back is still this glittering brand of swordsmans love . It is sad to lack the industry of independent brand and independent operating room, this just as lack foundation lie and American logical sequence American unreal plans or hopes that are

21、 unlikely to be realized of mirage to lack pillar being unreal, the emergence of an industry needs the birth of one or more representatives.At the end of the 1990s, Internets amusement began to show its surprising spread speed and enormous business opportunity in China, and the game becomes the ligh

22、t spot taken in this enormous business opportunity as own duty. In the constant change is varied, two time points deserve us commemorativly: 2001 and 2003.In 2001, it was one year when was worth remembering in the Chinese game history, the Stone Age , millennium , these old names that whats frequent

23、ly heard can be repeated in detail of players of Long Zu , begin from this year , is influencing our life. And then legend and founder overline bridge Chen together , become a widely known name rapidly in China together with grand. Collect the intelligence network worlds of figure and characters, ma

24、ke people so easy to understand and admit, people never know , this world is so beautiful. It is such and wonderful for player to see, businessman burning with righteous indignation, undoubtedly great amazing game market economy developing steps , network of China , in this times, change whole patte

25、rn of industry , game of Chinese , even , hit this moment begin too, it is the kings game new stage that China enters the network game after facing the pirate problem to perplex for a long time. But exactly the arrival of this stage, on one hand, the industry, in the face of open enormous market of

26、twinkling of an eye, on the other hand, Chinese game industry must face another following question at the same time , invasion of the outside game.2003, it is likewise one year when is worth remembering in Chinese game history. Will it be July 31 2003, Shan Jin invest ten million , cost , examine be

27、gin , by swordsman love network edition that Western Hills Residence make three year, September 20 is started and examined commonly , 11th National Congress cities such as Beijing , Shanghai , Guangzhou ,etc. initiate the theme activity of swordsmans gathering of heros at the same time , for the mom

28、ent, the appearance in Western Hills Residence swordsmans love network edition , fought back the turbulent situation of South Korean Trend on the market of network game effectively, become the focus paid close attention by industry.There are too much careless chances in history, the unit commercial

29、age of games arrival of China Mainland regards emergence of a batch of original operating rooms such as Western Hills Residence as the starting point, has chosen Western Hills Residence too in emergence of the Chinese network game, from the initial revelation of Zhongguancun to swordsmans love netwo

30、rk edition of today, choice of history accidental, but exactly such a chance achievement in status of industry, game of Chinese, Western Hills Residence perhaps, it is exactly such a an accidental an answer that provides Chinas game making route accidentally too: Make ones own characteristic product

31、s. The characteristic, prove at home playing , research and develop achievement of route independently on one hand, on the other hand even impelling the market of domestic game to develop towards the benign situation .Success of Western Hills Residence and swordsmans love brand, the way of distinct

32、making which has pointed out the domestic game is not merely a course of study, must gear the study to practical use , and then combine ones own factor to make, in this, there were ones own different goals in handling the thinking in 2 swordsmans love network editions that will be introduced in Sept

33、ember of 2005 soon. The game fine combination grapple to employ characteristic in succession game very, and true man movement catch intact to reproduce of the game movie & TV, extend and build out the game background with Chinas traditional cultural characteristics at the same time , in individualiz

34、ation at the appearance , role of player , , it deals with to be very much appropriate. And is following the powerful showing in the market of game this year of 2 swordsmans love network editions , game the China traditional personage characteristic making style can become domestic network a new thi

35、nking of game making perhaps. Do not understand the person of history is uncivilized . Do not understand Western Hills Residence is unable to understand the whole course of the Chinese game industry completely , through precipitate depths swordsman love that fight decisively Korea Zhongguancun revel

36、ation one pieces of remote game work in memory, through Western Hills Residence, through following swordsmans love and those co-owned trifling memory parts of game players of 20 million networks that we grew up all the time, history presenting to us limpid, erect pass by , now and future thorough fa

37、re for us. Western Hills Residence and swordsman love , spend time for ten year refract , appear it is China network that visit seal that the industry moves ahead simultaneously in 10 years, it is own honor and the future of a Chinese game to refract out too.09/08 20:02 3kN微型装载机设计09/20 15:09 45T旋挖钻机

38、变幅机构液压缸设计08/30 15:32 5吨卷扬机设计10/30 17:12 C620轴拨杆的工艺规程及钻2-16孔的钻床夹具设计09/21 13:39 CA6140车床拨叉零件的机械加工工艺规程及夹具设计83100308/30 15:37 CPU风扇后盖的注塑模具设计09/20 16:19 GDC956160工业对辊成型机设计08/30 15:45 LS型螺旋输送机的设计10/07 23:43 LS型螺旋输送机设计09/20 16:23 P-90B型耙斗式装载机设计09/08 20:17 PE10自行车无级变速器设计10/07 09:23 话机机座下壳模具的设计与制造09/08 20:20

39、 T108吨自卸车拐轴的断裂原因分析及优化设计09/21 13:39 X-Y型数控铣床工作台的设计09/08 20:25 YD5141SYZ后压缩式垃圾车的上装箱体设计10/07 09:20 ZH1115W柴油机气缸体三面粗镗组合机床总体及左主轴箱设计09/21 15:34 ZXT-06型多臂机凸轮轴加工工艺及工装设计10/30 16:04 三孔连杆零件的工艺规程及钻35H6孔的夹具设计08/30 17:57 三层货运电梯曳引机及传动系统设计10/29 14:08 上盖的工工艺规程及钻6-4.5孔的夹具设计10/04 13:45 五吨单头液压放料机的设计10/04 13:44 五吨单头液压放料

40、机设计09/09 23:40 仪表外壳塑料模设计09/08 20:57 传动盖冲压工艺制定及冲孔模具设计09/08 21:00 传动系统测绘与分析设计10/07 23:46 保护罩模具结构设计09/20 15:30 保鲜膜机设计10/04 14:35 减速箱体数控加工工艺设计10/04 13:20 凿岩钎具钎尾的热处理工艺探索设计09/08 21:33 分离爪工艺规程和工艺装备设计10/30 15:26 制定左摆动杠杆的工工艺规程及钻12孔的夹具设计10/29 14:03 前盖板零件的工艺规程及钻8-M16深29孔的工装夹具设计10/07 08:44 加油机油枪手柄护套模具设计09/20 15

41、:17 加热缸体注塑模设计10/07 09:17 动模底板零件的工艺规程及钻52孔的工装夹具设计10/08 20:23 包缝机机体钻孔组合机床总体及夹具设计09/21 15:19 升板机前后辅机的设计09/09 22:17 升降式止回阀的设计09/22 18:52 升降杆轴承座的夹具工艺规程及夹具设计09/09 16:41 升降杠杆轴承座零件的工艺规程及夹具设计08/30 15:59 半自动锁盖机的设计(包装机机械设计)08/30 15:57 半轴零件的机械加工工艺及夹具设计10/29 13:31 半轴零件钻6-14孔的工装夹具设计图纸09/26 13:53 单吊杆式镀板系统设计08/30 1

42、6:20 单级齿轮减速器模型优化设计08/30 16:24 单绳缠绕式提升机的设计09/09 23:08 卧式加工中心自动换刀机械手设计09/08 22:10 厚板扎机轴承系统设计09/18 20:56 叉杆零件的加工工艺规程及加工孔20的专用夹具设计08/30 19:32 双卧轴混凝土搅拌机机械部分设计09/09 22:33 双模轮胎硫化机机械手控制系统设计09/09 22:32 双辊驱动五辊冷轧机设计09/08 20:36 变位器工装设计-0.1t普通座式焊接变位机09/28 16:50 叠层式物体制造快速成型机机械系统设计09/08 22:41 可急回抽油机速度分析及机械系统设计09/0

43、8 22:42 可移动的墙设计及三维建模10/04 13:25 右出线轴钻2-8夹具设计10/04 13:23 右出线轴钻6-6夹具设计09/08 22:36 咖啡杯盖注塑模具设计10/07 08:33 咖啡粉枕式包装机总体设计及横封切断装置设计09/09 16:15 啤酒贴标机的设计(总体和后标部分的设计)10/29 13:58 喷油泵体零件的工艺规程及钻14通孔的工装夹具设计08/30 19:39 四工位的卧式组合机床设计及其控制系统设计09/21 13:39 四方罩模具设计08/30 19:42 四组调料盒注塑模具设计10/07 23:55 固定座的注塑模具设计09/09 23:52 圆

44、柱坐标型工业机器人设计09/09 23:48 圆珠笔管注塑模工艺及模具设计10/13 16:36 圆盘剪切机设计09/21 13:25 基于PLC变频调速技术的供暖锅炉控制系统设计09/08 22:20 基于pro-E的减速器箱体造型和数控加工自动编程设计08/30 18:00 基于PROE的果蔬篮注塑模具设计08/30 19:37 基于UG的TGSS-50型水平刮板输送机-机头段设计09/21 15:16 塑料油壶盖模具设计09/09 22:41 塑料胶卷盒注射模设计10/07 09:25 多功能推车梯子的设计09/08 21:25 多功能齿轮实验台的设计08/30 16:32 多层板连续排版方法及基于控制系统设计08/30 16:30 多层板连续排版方法毕业设计08/30 16:42 多用角架搁板的注塑模具设计及其仿真加工设计08/30 16:39 多绳摩擦式提升机的设计09/08 21:05 大型矿用自卸车静液压传动系统设计09/20 16:27 大型耙斗装岩机设计09/08 21:01 大批生产的汽车变速器左侧盖加工工艺及指定工序夹具设计10/30 15:42 套筒的机械加工工艺规程及攻6-M8-6H深10的夹具设计10/30 15:38 套筒的机械加工工艺规程及钻40H7孔的夹具设计10/29 14:13 套筒零件的工艺规程及钻3-10孔的工装夹具设计

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