儿童家具的人性化设计外文翻译.doc

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1、外文翻译原文Researches and Development of InteractiveEducational Toys for ChildrenSun Yingying, Guo Liyan,Zhang ZuyaoZhejiang Sci-Tech UniversityHangzhou, ChinaAbstract: For Oriented by the teaching philosophy game based learning, this paper carried out an in-depth research on the interactive mode of chil

2、drens educational toys. In the research process, it attempted to build a new immersed educational-game scenario for children by using the new interactive technology so as to inspire the childrens interest in learning and exploration. The research object in this paper was an interactive educational t

3、oy-funny tap English learning machine for children. After integrating the design concept of this product from an industrial design perspective, we selected specific interactive technology and completed the engineering. Moreover, we have conducted tests of work principles and effect of usage based on

4、 the sample machine. The final result indicated that there is a promising and huge market potential to apply the new interactive technology to development of educational toys. Keywords: Interactive Educational Toys, Interactive Design, interactive mode 1. INTRODUCTIONSince 1980s, human beings includ

5、ing the children have entered a digital age. Under the influence of the advanced information, early stage education machines, electronic building blocks, electronic wall charts, and other new toys have become childrens new favorites. With the influence of the west teaching philosophy-game based lear

6、ning, parents are strongly agreed with such toys for children. These modern educational toys will become the mainstream of toy development due to their promotion of childrens learning, practical ability, creativity and imagination. Interaction exists in all things contacted by humans, and interactiv

7、e design emerged to design a kind of communication and dialogue between human and objects to minimize the cognitive conflict. As a new design theory, interactive design has a wide range of applications in designing educational toys. 2. THE PLAN AND BENEFITS OF THE INTERACTIVE MODE OF CHILDREN S TOYS

8、 The rise of various digital technologies, such as voice recognition, 3D video, and virtual reality technology etc., gives new experience to peoples perception. The author aimed to apply these new digital technologies to the researches of interactive educational toys design. The plan of the interact

9、ive mode of childrens educational toys: 2.1. Voice Interaction Voice interaction voice includes touch voice interaction, voice command interaction and intelligent voice interaction. Touch voice interaction and voice command interaction have been very common, such as electronic wall charts, televox;

10、intelligent voice interaction is the authors aim to create a genuine dialogue between children and simulation toys through digital technology, to foster childrens language ability, particularly in a family with only one child, the children need a partner to accompany them to learn and play with. 2.2

11、. Video Interaction Video interaction can be divided into 2D image interaction and 3D video interaction. The former has been broadly used in toys, such as in multimedia courseware, image or video of horse will appear when referring to horse; 3D video interaction is the authors aim to apply 3D projec

12、tion technology in the play process, for instance, when referring to a green grassland, a grassland projection will appear so that children feel like being on the grassland, which enhances childrens learning experience; meanwhile, this enhanced emotional experience will prolong the memory retention

13、time or even extend to a ultra- long-term memory. 2.3. Narrative Interaction Narrative interaction is to conceive a story for the toy and offer a task role for children to make them participate in the story. The steps are shown in Figure 1: Fig. 1. The steps of narrative interaction Based on childre

14、ns curiosity and imitation psychology as well as the investigation of the games, the author found the correct application of story interaction in educational toys can greatly mobilize childrens learning enthusiasm, for example, we conceive an English learning process as treasure hunt activity. In th

15、is activity, the words are hidden in the treasure box, and children themselves are explorers, if they put one or a few words together, they will get a treasure box, and they can also make a competition with peers to get the treasure boxes. Through establishment of game theme, selection of roles, and

16、 plot development in the activities, children not only increase their knowledge of English, also learn how to get along with peers and develop good self-awareness. 2.4. Web Virtual Reality Interaction Web virtual reality interaction is virtual imaging through network connections, making you feel lik

17、e your partners sitting, playing and learning with you, to deliberate the loneliness in the contemporary families, and promote childrens learning initiative in the competitive context. Psychological research shows that with respect to the learners, the learning behavior resulting in emotional pleasu

18、re experience will produce a positive emotional resonance, thereby enhancing the learners learning initiative and enthusiasm. The realistic educational-game scenario created by interactive educational toys for children not only brings emotional pleasure experience to children so that learning is no

19、longer boring for them with a purpose of mobilizing the enthusiasm of study and developing creative thinking, but also enhances childrens social communication ability to help children establish good social character favorable for their life. 3. DEVELOPMENT OF INTERACTIVE EDUCATIONAL TOYFUNNY TAP Par

20、ents are head-ached on childrens learning English, so we focus on developing an interactive English learning toy to help the children remembering words in game scenario and stimulate their interests in learning English, and training childrens hand operation and brain coordination. The development pr

21、actice procedure of interactive toy for children-funny tap is shown in Figure 2 as following: Fig. 2. The development practice procedure of funny tap 3.1. The development process of interactive concept of interactive educational toy-funny tap It is the development process of funny tap interactive co

22、ncept. After investigating the object group of children and parents about their needs of English learning machine, we summarized six key indicators such as security, fun and incentive. Here we mainly describe three models of interactions shaded in Figure 3. To meet the requirement of fun, the author

23、 designed a narrative interactive process, as is shown in Figure 3: Fig. 3. The narrative interactive process of funny tap The word learning process is conceived as a game of whack-a-mole, imagining there are N mole holes, and there are M letters in a word (i.e. M moles with a letter). If you tap do

24、wn M jumping moles in accordance with the order, you will get the cheers, if the tap is not correct, it will continue to call come on; meanwhile, the action of tap is not only funny, but also effective to train childrens hands and brain coordination. Voice interaction was prepared by the microcontro

25、ller program to control the voice modules. There are two features regarding the funny pat: one is word pronunciation; the other is the design of the applause and cheering voices for reward and punishment, which help to reach the goal of incentive. In the first stage, video interaction was prepared b

26、y displaying the letters on buttons through LED dot matrix character display modules mainly controlled by microcontroller; in the second stage, we provided toy with 3D projector for projecting the whole process in the air to construct a 3D emotional scenario, and the action of tap is to tap the proj

27、ections in the air.3.2. Principle diagram of interactive educational toy for children-funny tap The operation principle of funny tap is shown in Figure 4: Fig. 4. The operation principle of funny tap The system consists of six components, such as voice module, LED indicator, action back module, MCU,

28、 power module and LED dot matrix character display module. Among these, the three formers are connected with MCU through 8-bit data bus; LED dot matrix character display module is connected with the microcontroller through the 12C bus. Voice module stores English word pronunciation documents needed

29、in the game, and MCU pronounces the word by controlling the voice module via the bus. LED dot matrix character display module consists of driver chips and the 8*8 LED matrix. MCU bus control LED dot matrix character display module via I2C to show the corresponding English letters. Action back module

30、 tests and captures the players actions during the game for the MCU to judge whether the player conducts normal actions to control the game process. 3.3. Appearance design process of interactive educational toy-funny tap The following Figure 5 is a design process from sketch, modelling, model-making

31、 to the final product and the drawing of the product structure explosion. Fig. 5. Appearance design process of funny tap 3.4. Interaction test Sample of N (N is an odd number) preschool children was randomly selected to test the products availability, usability and users willingness of using it. Mai

32、nly onsite testing observation and questionnaire survey, and then we improve the product according to the test results. Testing times are equal to or more than I so as to find the products with highest interaction. In the product final trial, most of parents fed back that this toy combined fun and k

33、nowledge well and the whole learning process was very smooth and the children were very happy when learning.4. SUMMARY AND PROSPECT China is a large country of toy manufacturing, but it still remains in the stage of imitating foreign design, especially in educational toy design. The research and pra

34、ctice of interactive educational toys in this study is expected to give some thought and inspiration to toy designers so as to further promote the development of Chinese toy industry. REFERENCES I Liu Zaihua, Childrens Social Intelligence, Anhui Peoples Publishing House, 2008. 2 KARL T. ULRICH, STEV

35、EN D. EPPINGER, Product Design and Developmen, Higher Education Press, 2005. 3 (U.S.) Robert J. stembeg, Translated by Yang Bingjun, Chen Yan, Chow Zhiling, Cognitive Psychology, Beijing: China Light Industry Press, 2006. 4 Zhang Zhcnzhong, Li Yanjun, Classification Research of Educational Toys, Tex

36、tiles and Design, December 2008 Vol. 12. 5 Li Qiaodan, Xia Hongwen, On the Function of Digitized Bran-training Toys in Elementary Education, China Education Informationalization Issuing Department. 6 Song Jun, Researches on Design Principles of Childrens Educational Toys, Online. Available: 7 Liu Mi

37、ngliang, The Principle Production and Purchasing of Electronic Toys, New Era Press, 1992. Toy development and design based on the needs of older personsAbstract: In china, aging and the life-quality of older persons has become todays important issues of social concern, and how to solve this problem

38、thus turns to be an important challenge in the design and development of supplies for the old. Now, the ensuing ways to solve varied. For instance, the design community has put emphasis on the design and development of the supplies for the old, but a large part of these de signs were for medical car

39、e and medical products of the senior person. The designs for the vast majority of the healthy people in their senior age are rarely involved. In this, I think, for the function of toys, the emphasis on the development of physical and mental health of older persons is the key, so to rethink the devel

40、opment of toys for the old persons in china is one of the ways. Keywords: Toys for the old, Needs design, humane careMentions of the toys, we always unconsciously think of the innocent children, as if toys are just childs belongings. With the improvement of living standards, emphasis on the toys is

41、constantly improved. To meet the needs of children, various designs are brought out, and then from luxury goods, toys have gradually become the childs necessities. However, the authorities of the china toy association state that the toy is no longer the childrens only product: toy concept has been e

42、xtended and functional and practical range of modern toy has been further expanded. Toys not only inspire children, but also become the recreation products for the seniors. The old also need toys that could meet their spiritual needs and enrich their life in later years.1 Status of the development a

43、nd design of toys for the seniors In china, toy for the old is still an industry to be developed. Senior people, as customers, they have needs and also purchasing power, but no targeted toys for them. There are as much as 130 million seniors in china who would be a huge consumer group, but the resea

44、rch and development of toys for old consumers has lagged behind developed country for more than 30 years. In America, the toys designed for the senior amount to 40% of the toy market. The toy market for old persons is more mature. They have many toy stores for the seniors throughout the urban and ru

45、ral areas. Also our neighbor Japan does well in the development of toys for the old persons, and most toy companies have produced toys for seniors, and continued to introduce new products.2 The meaning of the development of toys for the seniors Retiring from work, the senior people get more time tha

46、n before. Besides watching TV at home, they have no many alternative entertainments. Some old people have been for a long period in loneliness. Over time, they are prone to depression, anxiety disorder and Alzheimers, seriously affecting their physical and mental health and become burden to children

47、 and society. Li guangqing in department of rehabilitation of Beijing Xuanwu Hospital once said: “with age increasing, the function of the body of the seniors gradually degraded, and their reaction will be clumsier. At the same time, retirement from work, the opportunity for the old to use their bra

48、in reduces, which further brings the decline of attention and cognitive ability. Except to maintain good habits and moderate exercise, to slow down brain aging, putting hands and brain in work at the same time is the most effective way, which is exactly the function of toys. for people with Alzheimers, playing with toys, to some extent, would alleviate the condition. Therefore, toys can develop peoples thinking ability, and improve our intelligence. If the seniors play with toys constantly, the aging of the brain and the Alzheimers would be effectively prevented. Medical ex

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